Tag Archives: WoD

Vampire the Masquerade – the cat’s particulars – part 1.

Was it a dangerous night? The Kościuszko Plaza in Łódź was quite empty on 2 A.M. Of course there was some people there, doing late shifts or returning from discos. The usual rabble, the denizens of the night. Not that anyone from these people could pose any danger to Franek.

It was a dangerous night, but not because of some brigands. It was dangerous because of Franek.

He had lived  in that city for more than 150 years now. He stalked and hunted around the place since then. He remembered the very place built from a village to become a 1 million city. He was there when Izrael Poznański opened his textile empire, and he was there we Germans invaded 1939 and renamed the city to Litzmannstadt. He remembered the time when communists chaned it into the city of workers.

He still remembered the sweet blood of that SS-men beating up the little Jewish girl in the Litzmannstadt Ghetto. Oh how liberating it was to release the internal Beast back then. Sweet irony, the vampiric Beast became an angel of salvation, a punisher of human beasts.  He still felt the anger of the moment. But right after the anger a feeling of warmth mixed with sadness followed because he made sure the orphan girl survived.  He used all power and contacts he had to keep her alive and healthy. She has become a daughter to him for some time. He succeeded, she lived.

She died last year in Jerusalem, 77 years old.

Perhaps he should have Embraced her into the Childer of Caine

Franek felt peckish. He stood there, observing people leaving the night club, when he noticed two loud neo-nazis. He grinned. 

In fact, the hunt and the war never ended.

That’s one of the ways to start an RPG session in Vampire the Masquerade. I have written before on the World of Darkness setting, and this is my favourite subsystem of it. VtM is an RPG that changed my life, without exaggeration.

As a teenager sunk into fin-de-siecle literature, fantasy and sci-fi books and games, I was bombarded by a magnitude of contradicting pictures and visions. The western world produced hip-hop and consumptionist lifestyle,, that was enchanting, yet we lived for decades in Poland without the consuptionist spirit and we were quite happy. There were always drugs here, but the amount of drugs on the market rose exponentially after the fall of Iron Curtain. Even the young generations bear the trauma of 20th century wars – we see their marks everywhere to this day, so we are naturally reluctant and reserved when it comes to foreign politics. Cynism and cautious behavior are a norm.

Fantasy systems from the West seemed to ideal, to perfect. I couldn’t immerse myself into those except for the darker ones.

And then I found Vampire the Masquerade.

We know vampires from pop culture and folk culture. We know it from books like Anne Rice’s books (Interview with the Vampire”. “Queen of the Damned”) and the movies (“Lost Boys”). We know them from literature (“Dracula”) and folk tales (the word vampyre is a form of slavic “upiór”/”upyr”, which often means “the undead”). And we often tend to think about them either as a cheap gore horror elements or a hillarious/love story storytelling entities. One of course can use them in VtM in a similatr manner, but the Wolrd of Darkness setting is a far deeper one. The player is bombarded with a questions from the very start: what are vampires?  What is the meaning of this unlife? What makes one a monster – is it the hideous, undead look? Is it the rotten heart?

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The metaplot is huge and contains a lot of signature characters….

Players receive a powerful dark storytelling tool with VtM (and other WoD subsystems). From the very start fledgling vampires are sunk in the world of an undead intrigue and politics, dark magics and dark secrets. First of all, vampires don’t want to be discovered, they want to hunt and plot from the shadows (hence the Masquerade). They are fear embodied, nocturnal beings that were human but are human no more. Yet they do feel fear themselves – fear of far nastier and more ancient entities World of Darkness is populated with. This is a game of horror allright – be the horror and feel your personal horror.

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…Including Vampirearcheologist Beckett..

Storytelling capabilities of VtM are enormous. Just think about the reminescence mechanics we know very well from “The Highlander” movie (in fact the Highlander fits so well into WoD there is an unnoficial subsystem incorporating McLeods & co into WoD…). On many occasions one of the vampires during my sessions started telling the story that happened 100 years before, allowing skipping from contemporary era to victorian ages… With suplements on the market as Vampire: The Dark Ages, Victorian Age Vampire ,etc, possibilities are countless.

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Wearing a cape is so 19th century…

 

The internal vampire politics turn around clans & bloodlines (blood strains have various powers, as vampiric mythology  explains – coming from Caine the First Murderer – there’s 13 base clans and many more bloodlines) and sects (Camarilla, Sabbat, the Anarchs and Independents) – political orders representing different viewpoints on how to be a vampire and how to defend against the ancient vampiric and other powers.

And so the Jyhad, the war of the immortals (or rather – the undying), continues.

We touched but a tip of an iceberg with this post. To be continued.

 

 

 

 

 

The “World of Darkness” – the introduction, and why I love it so much.

I have been a gamemaster (GM) for more than two decades now. It would be probably more if only we, here in Central Europe, would be exposed more to these phenomena. Back in 1980’s kids in USA were perfectly accustomed with Dungeons&Dragons and other systems, but we were living behind Iron Curtain. Don’t get me wrong – we were exposed to fantasy and sci-fi for decades now, and we had our own great writers, so it’s not that we were completely in the dark. On the contrary – there’s a number of things that enriched also the western world after the curtain fell, coming right from our yards here. But I digress… Even though I am a member of a very rebelious nation and we had introduced a lot of “western junk” (as our government back then wanted us to believe) back in the 60s till 90s, like 8bit PC computer revolution, RPGs appeared here very late.

I remember there were references both to wargaming and rpgs in the oldest fantasy related magazine published in Poland – “Fantastyka”, often introduced by some well known critics and writers. But it was not until 1993 that I actually learned about it.

Being in high-school and a very invested (to say the least…) in Tolkien’s literature, I was all about elves and dragons too, of course, and after being introduced to Warhammer rpg (I will write about it later) I discovered the whole new world or roleplaying. Immediately I was exposed also to a system that changed my life completely, on many levels.

First of all – I was a “fin-de-siècle” kid.  So I was into all that was dark and gothic. I started listening to death/black metal, reading all manners of dark literature, along my beloved sci-fi and fantasy. The feeling of isolation I had in high-school was quite deep. Oh I had a lot of buddies I was having wild parties with, but, as a romantic spirit, I longed for something deeper than party-laughing-drugs-alcohol-dancefloor-sex activities. Additionally I was writing for some time back then, and I was imagining my future as that of a writer, and in the whole highschool period there I had maybe two people with whom I could talk about this. Movies like the “Crow”, “Interview with a Vampire”, “Dracula”, “Highlander” or “Lost Boys” got me immediately captivated.

And then I was exposed to the “World of Darkness” megasystem. Created by Mark Rein-Hagen, Stewart Wieck, Christopher Earley, Stephan Wieck and many, many others as a number of systems, all masterfully intertwined and sharing the same world, but with different viewpoints on it.

It started with vampires in Vampire The Masquerade. The gothic – punk methodology introduced shaped the way its world was created. Punk stands there for a dirty, problematic ways of living of the lowest strata of society- drugs, prostitution, mobsters. Gothic stands for a gothic story in a overgothicized city – monumetal cathedrals, gargoyles on corporate buildings, dark alleys and clubs, but also for it’s mood and character insights, especially when it comes to monsters. Mary Shelley meets Miami Vice or sometimes “A Midsummer Night’s Dream” meets “The Fall of House of Usher”… Blending these ingredients together lead to creation of a psychological horror setting that can introduce a certain grim mood almost immediately.

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Gothic – punk. Self explanatory.

The World of Darkness (and I am talking about the old WoD, there was an offshoot called nWoD – Chronicles of Darkness, for a completely different generation and while mechanically better in  some oppinions, far worse in storytelling) consists of several subsystems, each introducing a new viewpoint on a horrible world of monsters our planet is:

Vampire: The Masquerade – the nocturnal vampires, Childer of Caine, the first murderer, play the endless war for sustenance, called the Jyhad. The world of politics, murder and eternal struggle with the horrible powers outside and within. An endless query trying to find an answer – how can one find balance in the darwinian predator-and-prey world.
Kindred of the Ebony Kingdom – vampires in Africa. The old veves and rituals of Benin and Congo may have more to them than meets the eye.
Kindred of the East  – bizarre, eastern vampires and their secluded lands.
Werewolf: The Apocalypse – werewolves, the servants of Gaia, one of the spirits of the Triat, fight an endless war against Wyrm’s agents (they consider vampires one of those..)
Mage: The Ascension – mages, humans that Awoken or Ascended, know no boundaries and can shape the world. But human spark is a capricious one…
Wraith: The Oblivion – after death one can face a horrible fate – imprisonment in the Shadowlands. Even worse – being abused by a necromantic vampire. Even worse – have one’s own soul forged into Shadowlands’ currency… And there are still worse fates…
Changeling: The Dreaming – changelings are faerie away from home. And they want to get back and fix the world. World is losing it’s magic, inevitably it’s glamour is being squandered under the hard proceesing engine of futurism. And faeries are mad.
Hunter: The Reckoning – old  Church organizations and organizations preceding the Church hunted vampires and other abominations to clean the Lord’s world from them. They do not rest and have some powers beyond comprehension.
Mummy: The Resurrection – muumies of Egypt and South Africa have their own agenda…
Demon: The Fallen – demons from Hell want to possess and win the endles struggle with heavens. They will use anyone willing or depraved enough,.
Vampire: The Victorian Age (set in the late 19th century)
Werewolf: The Wild West (set in the 19th century)
Mage: The Sorcerer’s Crusade (set in the late 15th century)
Wraith: The Great War (set during and immediately after World War I)
Vampire: The Dark Ages – the true lords of medieval realms  are powerfs behind the throne…

Needless to say , it’s a very dark setting. Discretion is advised, as is maturity. The subjects depicted are sensitive – vampiric Embrace is like rape, and there’s still Auschwitz shade running in the Shadowlands, where the countless dead are being punished with this limbo for eternity.  What stands out however is how big the metaplot is. It’s massive and absolutely tasty.

But a part of my shelf, and a percentage of the corebooks:

Obraz może zawierać: 1 osoba, w budynku
I have more coming this month…

 

I will delve deeper into the subject later on, going through subsystems, but I wanted to add the mechanics is pretty neat. 10-sided dice is used in all of these, and  the way skills are depicted makes it very easy to perform dice rolls and test almost any situation that comes to imagination of GM (here called Storyteller) and the players.

Like I mentioned, it’s a dark setting of roleplaying a very miserable creature. Of course, creature that has almost god-like powers at times, but still miserable. The internal struggles for humanity (or  the contrary – for an absolute alienation) of the vampires create the anguish and the pain that is a perfect basis for tales of what defines humanity at all. Werewolves can have noble motives ( ecological saving of the planet) but they still have the primal urge to kill and brutality of the rabid animal. Changelings are mad, insane to the point they create the world around them as insane as them.  Mages wage a horrible war with the ultimate weapons of mass destruction, war that spans far beyond the Solar system…

And somewhere out there, legendary powers dwell. Waiting for something. Eldritch powers beyond all comprehension that perhaps wait for their time to awaken and devour everything in a cosmic cataclysm.

Or they don’t. It’s an RPG game after all.  It’s all there waiting for your imagination to add to it. Just imagine these tales…