I mentioned before I am a huge H.P Lovecraft’s and E.A Poe’s fan. My own adventure game, being developed at the moment, is, in fact, heavily influenced by those authors, with several references to the mythos and the overal mood. The “mood factor” is very important here, as capturing it is probably the most important thing of the storytelling by these two giants. Lovecraft, for example, managed to build tension with the exquisite vocalbulary he was using – words like “eldritch” or “gibbous” added to the overall reception of the ghastly scenes. The same was with E.A. Poe and his intense depictions of the environments, as seen in the mansions shown in the “Fall of House of Usher” and “Mask of the Red Death” .
I have no idea how I found “The Last Door”. I have several colleagues, also interested in the eldritch and storytelling, so I definitely was informed by them about the product, but I managed to dig to it several months before that. The game was first available as a browser game, with new episodes unlocked for backers (I was 567 backer I think, to show you how small the interest was…), and available for free later on. It was very easy to overlook this game. I mean – a browser game, with pixel art. I am very fond of the pixel art, but I hate browser and mobile gaming, because it tends to eliminate the storytelling element from games, and, well, I don’t need to tell you how important it is for me to have it in my games.

After the amazing intro, depicting some ravens and crows, being an obvious reference to the Poe’s “Raven” and the fantastic music I was immediately into it. Well, the “crow factor” is also something important for me. Wait till you see my game…
The story, made of two seasons, follows two protagonists. Jeremiah Devitt in Season 1 and Dr John Wakefield, Devitt’s physician in Season 2. Devitt’s task is a search for his colleague, Anthony Beechworth and for that, he travels first to the Beechworth mansion, which leads him to some other places in Scotland, featuring the hospital, the school. Mysterious and frightening events lead to Devitt’s dissapearance, and make Dr Wakefield deeply concerned. He starts following Devitt’s footsteps in Season 2 to uncover even more of the horrible, otherworldly truth behind the curtain.

I will not spoil it for you, because if you name yourself a Lovecraft and Poe fan, either you already know it (so I don’t need to) , or you just HAVE to play it. I mean it. The wooden, squeeking floors. The dim lantern light in the darkness, the horrible visages and frightening events. It’s masterfully embroidered into the storyline canvas in “Teh Last Door”.
One could ask – frightening visages? In the pixart game? Yes, I say! The obscurity of the pixelart make the scenes even more onirical, even more eldritch and gibbous. The shapes are unsharp and twisted. The faces are expressionless, leaving all the work to our imagination. And it achieves the state of the brilliant synergy with its storytelling, to the point in which the storyline of “The Last Door” consists both of the Spanish developers ideas and player’s imagination, filling all the gaps. The effect is just brilliant.
It’s difficult for me to express how Carlos’ Viola music contributed to the game. I am completely certain the game would be half of what it is today when it comes to its mood, if not for the music he composed. Below I post two YT pieces, first an intro, and the second is the whole OST. Just listen to it. Brilliant. You’ll never forget the insane concerto music from the first chapter after you hear it.
One more shout of respect for the developers. At one point they were creating this game without having any money to continue the project, to the point when several devs left it with broken hearts to earn some money, elsewhere, because otherwise they’d become peniless. Yet they managed to pull it through, this marvelous piece of art this game is. Chapeau bas, gentlemen! Chapeau bas!
As one of the reviews say: it’s a “love letter to Lovecraft”. It’s far more than that.
