As mentioned before in the article about Monkey Island, I was gradually exposed to adventure games in the 90s. The Iron Curtain fell, and with it the regimes that surpressed the development of private companies and businesses. The age of overflooding the market begun and computer dealers, software dealers and computer-related magazines started to appear on the market in unbelievable quantities. It was like a dam break – everything just started pouring in, and what a wonderful days these were for a teenager like me.
One of the titles I first saw in the best magazine of the early 90s (“Top Secret”) was Indiana Jones adventure games by Lucas Arts. First I tried to get my hands on the gamification of Indiana Jones 3 (The Last Crusade), but i couldn’t find it anywhere. At one point I thought I got it but after purchasing it, so overjoyed I did not realize that in fact it was a platformer, not an adventure… What a dissapointment it was.
But some time after I finally got my hands on the Indy 4. The gossip was that Indy 4 was to be a movie first but for reasons it was never produced as a movie, and Lucas Arts got the rights for it. One would say its unfortunate, and so did I. Before playing this game that is, because after finishing it I couldn’t be more happy it ended this way and not the other. And by the way, the plot of this game has nothing to do with the dreadful movie about the skulls.
Instead, we follow Indy on the puzzling case of Atlantis. Our brave and grumpy archeologist traverses the impossible places and dangerous mazes to uncover the legendary city, described by Plato in his Dialogues. But he’s not alone. In fact he requires help of a psychic and a celebrity, red-headed beauty Sophia Hapgood, that may have some strange connection to Atlantis. Additionally, she was a member of one of the archeological expeditions with Indy and left, well.. a lasting impression on him. Love & hate relationship, yes, yes. It’s never easy with Indy, but on the other hand, one can expect the a lot of chemistry and passion between the protagonists.
The adventure leads our heroes to a very interesting places – Yucatan, Iceland, Azores, Crete, Middle East, and it’s one of the areas it truly shines. With a lot of adventuring comes also a lot of knowledge. Even if the game fails to teach you anything it will definitely pick your interest on some things – like ancient sites and cultures. Of course always being hunted by evil nazi Germans, that dream of making a superweapon out of the mythical orichalcum metal.

One of the most interesting concepts in this game is actually making it branching into 3 separate games/storylines at one point, converging in the end. At one point Marcus Brody asks Indy how does he want to proceed, and Indy has three possible answers there: that he is going to use wits, that he is going to puch through with his fists, or he will create a team with Sophia. It is strongly advisable to do the 3 playthroughs to see it all, as these are really different. Fists is based on many brutal interactions with nazi soldaten in a form of fist fighting minigame, fun and hillarious and totally in spirit of Indy Jones, but not really my style. What I would like to spotlight are wits and team modes. Wits will really tests your wits, duh! Indy is alone and puzzles are really hard (the Cretan Labirinthos, ugh…) . Challenging these may be – but also equally rewarding. I especially like teaming with Sophia though. Puzzles often demand interacting with Sophia (that tension and love&hate, yummy…) and solving puzzles together. Professor Costa in Azores will not talk to Indy, but he likes beautiful women, and a gambler in Monte Carlo loves paranormal, and Sophia is a psychic celebrity… In this mode of narrative this game truly shines, engaging the player both intellectualy and emotionally. Below two pics (a picture stands for a thousand words, right?):


Beautiful artwork also adds up to the general climate. Dark ancient places feel as they should and are in fact sometimes fatal.
One more thing is that there’s a talkie game version out there , and although it’s not Harrison Ford’s voice that Indy talks with, it’s close enough! Totally worth it!
10/10.


















